Class Buy
[Serializable]
[ActionObsolete(8324909)]
[ActionType("buy12")]
public class Buy : GameAction, IBuy5, IAction, IBuyV2
- Inheritance
-
Buy
- Implements
-
IActionIBuyV2
- Inherited Members
Fields
ErrorCodeDuplicateSell
public const int ErrorCodeDuplicateSell = 10
Field Value
ErrorCodeFailedLoadingState
public const int ErrorCodeFailedLoadingState = 1
Field Value
ErrorCodeInsufficientBalance
public const int ErrorCodeInsufficientBalance = 4
Field Value
ErrorCodeInvalidAddress
public const int ErrorCodeInvalidAddress = 5
Field Value
ErrorCodeInvalidItemType
public const int ErrorCodeInvalidItemType = 9
Field Value
ErrorCodeInvalidOrderId
public const int ErrorCodeInvalidOrderId = 7
Field Value
ErrorCodeInvalidPrice
public const int ErrorCodeInvalidPrice = 6
Field Value
ErrorCodeInvalidTradableId
public const int ErrorCodeInvalidTradableId = 8
Field Value
ErrorCodeItemDoesNotExist
public const int ErrorCodeItemDoesNotExist = 2
Field Value
ErrorCodeShopItemExpired
public const int ErrorCodeShopItemExpired = 3
Field Value
TaxRate
public const int TaxRate = 8
Field Value
errors
public List<(Guid orderId, int errorCode)> errors
Field Value
purchaseInfos
public IEnumerable<PurchaseInfo> purchaseInfos
Field Value
Properties
PlainValueInternal
protected override IImmutableDictionary<string, IValue> PlainValueInternal { get; }
Property Value
- IImmutableDictionary<string, IValue>
buyerAvatarAddress
public Address buyerAvatarAddress { get; set; }
Property Value
- Address
Methods
Execute(IActionContext)
Executes the main game logic of an action. This should be deterministic.
Through the context object,
it receives information such as a transaction signer,
its states immediately before the execution,
and a deterministic random seed.
Other “bound” information resides in the action object in itself, as its properties (or fields).
A returned Libplanet.Action.State.IWorld object functions as a delta which shifts from previous states to next states.
public override IWorld Execute(IActionContext context)
Parameters
contextIActionContextA context object containing addresses that signed the transaction, states immediately before the execution, and a PRNG object which produces deterministic random numbers. See Libplanet.Action.IActionContext for details.
Returns
- IWorld
A map of changed states (so-called "dirty").
Remarks
This method should be deterministic: for structurally (member-wise) equal actions and Libplanet.Action.IActionContexts, the same result should be returned. Side effects should be avoided, because an action's Libplanet.Action.IAction.Execute(Libplanet.Action.IActionContext) method can be called more than once, the time it's called is difficult to predict.
For changing in-memory game states or drawing graphics, implement the Blockchain.Renderers.IRenderer interface separately and attach it to a Blockchain.BlockChain instance.
For randomness, never use Random nor any other PRNGs provided by other than Libplanet. Use IActionContext.Random instead. IActionContext.Random guarantees the same action has the consistent result for every node in the network.
Also do not perform I/O operations such as file system access or networking. These bring an action indeterministic. You maybe fine to log messages for debugging purpose, but equivalent messages could be logged multiple times.
Although it might be surprising, floating-point arithmetics are underspecified so that it can make different results on different machines, platforms, runtimes, compilers, and builds.
Lastly, you need to be aware and keep in mind that there is a global state named CurrentCulture on .NET; if you format numbers, dates and times, currencies, or other such things into strings and parse these strings back these can rely on CurrentCulture, so that the same action make different results on two differently configured systems like Thai language and French language. In order to make these types of conversions deterministic, you have to explicitly pass InvariantCulture.
For more on determinism in general, please read also Tendermint ABCI's docs on determinism.
Lastly, you can conduct static analysis on your code using Libplanet.Analyzers. The analyzer can be enabled by adding its NuGet package into your project as a dependency.
- See Also
-
IActionContext
LoadPlainValueInternal(IImmutableDictionary<string, IValue>)
protected override void LoadPlainValueInternal(IImmutableDictionary<string, IValue> plainValue)
Parameters
plainValueIImmutableDictionary<string, IValue>