Table of Contents

Class GameConfig

Namespace
Nekoyume
Assembly
Lib9c.dll
public static class GameConfig
Inheritance
GameConfig
Inherited Members

Fields

ArenaChallengeCountMax

public const int ArenaChallengeCountMax = 5

Field Value

int

ArenaScoreDefault

public const int ArenaScoreDefault = 1000

Field Value

int

AvatarNickNamePattern

public const string AvatarNickNamePattern = "^[0-9a-zA-Z]{2,20}$"

Field Value

string

DefaultAttackId

public const int DefaultAttackId = 100000

Field Value

int

DefaultAvatarArmorId

public const int DefaultAvatarArmorId = 10200000

Field Value

int

DefaultAvatarCharacterId

public const int DefaultAvatarCharacterId = 100010

Field Value

int

DefaultAvatarWeaponId

public const int DefaultAvatarWeaponId = 10100000

Field Value

int

EnhanceEquipmentCostAP

public const int EnhanceEquipmentCostAP = 0

Field Value

int

IsEditor

public static readonly bool IsEditor

Field Value

bool

MaximumProbability

public const int MaximumProbability = 10000

Field Value

int

MimisbrunnrStartStageId

public const int MimisbrunnrStartStageId = 10000001

Field Value

int

MimisbrunnrWorldId

public const int MimisbrunnrWorldId = 10001

Field Value

int

RequiredAppraiseBlock

[Obsolete("Use GameConfigState.RequiredAppraiseBlock")]
public const int RequiredAppraiseBlock = 50

Field Value

int

SlotCount

public const int SlotCount = 3

Field Value

int