Class BountyBoard
- Namespace
- Nekoyume.Model.AdventureBoss
- Assembly
- Lib9c.dll
- Inheritance
-
BountyBoard
- Inherited Members
-
Constructors
BountyBoard(List)
public BountyBoard(List bencoded)
Parameters
bencoded List
BountyBoard(long)
public BountyBoard(long season)
Parameters
season long
Fields
FixedRewardFavId
public int? FixedRewardFavId
Field Value
- int?
FixedRewardItemId
public int? FixedRewardItemId
Field Value
- int?
Investors
public List<Investor> Investors
Field Value
- List<Investor>
RandomRewardFavId
public int? RandomRewardFavId
Field Value
- int?
RandomRewardItemId
public int? RandomRewardItemId
Field Value
- int?
Season
Field Value
- long
Properties
Bencoded
public IValue Bencoded { get; }
Property Value
- IValue
Methods
AddOrUpdate(Address, string, FungibleAssetValue)
public void AddOrUpdate(Address avatarAddress, string name, FungibleAssetValue price)
Parameters
avatarAddress Address
name string
price FungibleAssetValue
SetReward(Row, IRandom)
public void SetReward(AdventureBossWantedRewardSheet.Row rewardInfo, IRandom random)
Parameters
rewardInfo AdventureBossWantedRewardSheet.Row
random IRandom
totalBounty()
public FungibleAssetValue totalBounty()
Returns
- FungibleAssetValue