Table of Contents

Class BountyBoard

Namespace
Nekoyume.Model.AdventureBoss
Assembly
Lib9c.dll
public class BountyBoard
Inheritance
BountyBoard
Inherited Members

Constructors

BountyBoard(List)

public BountyBoard(List bencoded)

Parameters

bencoded List

BountyBoard(long)

public BountyBoard(long season)

Parameters

season long

Fields

FixedRewardFavId

public int? FixedRewardFavId

Field Value

int?

FixedRewardItemId

public int? FixedRewardItemId

Field Value

int?

Investors

public List<Investor> Investors

Field Value

List<Investor>

RandomRewardFavId

public int? RandomRewardFavId

Field Value

int?

RandomRewardItemId

public int? RandomRewardItemId

Field Value

int?

Season

public long Season

Field Value

long

Properties

Bencoded

public IValue Bencoded { get; }

Property Value

IValue

Methods

AddOrUpdate(Address, string, FungibleAssetValue)

public void AddOrUpdate(Address avatarAddress, string name, FungibleAssetValue price)

Parameters

avatarAddress Address
name string
price FungibleAssetValue

SetReward(Row, IRandom)

public void SetReward(AdventureBossWantedRewardSheet.Row rewardInfo, IRandom random)

Parameters

rewardInfo AdventureBossWantedRewardSheet.Row
random IRandom

totalBounty()

public FungibleAssetValue totalBounty()

Returns

FungibleAssetValue