Table of Contents

Class Skill.SkillInfo

Namespace
Nekoyume.Model.BattleStatus
Assembly
Lib9c.dll
[Serializable]
public class Skill.SkillInfo
Inheritance
Skill.SkillInfo
Inherited Members

Constructors

SkillInfo(Guid, bool, long, long, bool, SkillCategory, int, ElementalType, SkillTargetType, Buff?, CharacterBase?, bool, IEnumerable<Buff>?, IceShield?)

public SkillInfo(Guid characterId, bool isDead, long thorn, long effect, bool critical, SkillCategory skillCategory, int waveTurn, ElementalType elementalType = ElementalType.Normal, SkillTargetType targetType = SkillTargetType.Enemy, Buff? buff = null, CharacterBase? target = null, bool affected = true, IEnumerable<Buff>? dispelList = null, IceShield? iceShield = null)

Parameters

characterId Guid
isDead bool
thorn long
effect long
critical bool
skillCategory SkillCategory
waveTurn int
elementalType ElementalType
targetType SkillTargetType
buff Buff
target CharacterBase
affected bool
dispelList IEnumerable<Buff>
iceShield IceShield

Fields

Affected

public readonly bool Affected

Field Value

bool

Buff

public readonly Buff? Buff

Field Value

Buff

CharacterId

public readonly Guid CharacterId

Field Value

Guid

Critical

public readonly bool Critical

Field Value

bool

DispelList

public readonly IEnumerable<Buff>? DispelList

Field Value

IEnumerable<Buff>

Effect

public readonly long Effect

Field Value

long

ElementalType

public readonly ElementalType ElementalType

Field Value

ElementalType

IceShield

public readonly IceShield? IceShield

Field Value

IceShield

IsDead

public readonly bool IsDead

Field Value

bool

SkillCategory

public readonly SkillCategory SkillCategory

Field Value

SkillCategory

SkillTargetType

public readonly SkillTargetType SkillTargetType

Field Value

SkillTargetType

Target

public readonly CharacterBase? Target

Field Value

CharacterBase

Thorn

public readonly long Thorn

Field Value

long

WaveTurn

public readonly int WaveTurn

Field Value

int