Class Skill.SkillInfo
- Namespace
- Nekoyume.Model.BattleStatus
- Assembly
- Lib9c.dll
[Serializable]
public class Skill.SkillInfo
- Inheritance
-
Skill.SkillInfo
- Inherited Members
-
Constructors
SkillInfo(Guid, bool, long, long, bool, SkillCategory, int, ElementalType, SkillTargetType, Buff?, CharacterBase?, bool, IEnumerable<Buff>?, IceShield?)
public SkillInfo(Guid characterId, bool isDead, long thorn, long effect, bool critical, SkillCategory skillCategory, int waveTurn, ElementalType elementalType = ElementalType.Normal, SkillTargetType targetType = SkillTargetType.Enemy, Buff? buff = null, CharacterBase? target = null, bool affected = true, IEnumerable<Buff>? dispelList = null, IceShield? iceShield = null)
Parameters
characterId
Guid
isDead
bool
thorn
long
effect
long
critical
bool
skillCategory
SkillCategory
waveTurn
int
elementalType
ElementalType
targetType
SkillTargetType
buff
Buff
target
CharacterBase
affected
bool
dispelList
IEnumerable<Buff>
iceShield
IceShield
Fields
Affected
public readonly bool Affected
Field Value
- bool
Buff
public readonly Buff? Buff
Field Value
- Buff
CharacterId
public readonly Guid CharacterId
Field Value
- Guid
Critical
public readonly bool Critical
Field Value
- bool
DispelList
public readonly IEnumerable<Buff>? DispelList
Field Value
- IEnumerable<Buff>
Effect
public readonly long Effect
Field Value
- long
ElementalType
public readonly ElementalType ElementalType
Field Value
- ElementalType
IceShield
public readonly IceShield? IceShield
Field Value
- IceShield
IsDead
public readonly bool IsDead
Field Value
- bool
SkillCategory
public readonly SkillCategory SkillCategory
Field Value
- SkillCategory
SkillTargetType
public readonly SkillTargetType SkillTargetType
Field Value
- SkillTargetType
Target
public readonly CharacterBase? Target
Field Value
- CharacterBase
Thorn
public readonly long Thorn
Field Value
- long
WaveTurn
public readonly int WaveTurn
Field Value
- int