Class FungibleCollectionMaterial
- Namespace
- Nekoyume.Model.Collection
- Assembly
- Lib9c.dll
public class FungibleCollectionMaterial : ICollectionMaterial, IBencodable
- Inheritance
-
FungibleCollectionMaterial
- Implements
-
IBencodable
- Inherited Members
Constructors
FungibleCollectionMaterial()
public FungibleCollectionMaterial()
FungibleCollectionMaterial(IValue)
public FungibleCollectionMaterial(IValue bencoded)
Parameters
bencodedIValue
FungibleCollectionMaterial(List)
public FungibleCollectionMaterial(List serialized)
Parameters
serializedList
Properties
Bencoded
An Bencodex.Types.IValue representation of this object that can be decoded back to instantiate an equal object. The decoded object must be equal to the original in the sense that Equals(T) should be true.
public IValue Bencoded { get; }
Property Value
- IValue
Remarks
Note that the only requirement is that the produced Bencodex.Types.IValue can be decoded back to an equal object. This representation may not be canonical in the sense that additional junk data may be present in an Bencodex.Types.IValue that one may wish to decode and this may be discarded while decoding.
A specific implemnetation may decide to only allow the canonical representation to be decoded.
ItemCount
public int ItemCount { get; set; }
Property Value
ItemId
public int ItemId { get; set; }
Property Value
Type
public MaterialType Type { get; }
Property Value
Methods
BurnMaterial(Row, Inventory, long)
Burns the material from the inventory based on the given item row, inventory, and block index.
public void BurnMaterial(ItemSheet.Row itemRow, Inventory inventory, long blockIndex)