Class GameConfigState
- Namespace
- Nekoyume.Model.State
- Assembly
- Lib9c.dll
[Serializable]
public class GameConfigState : State, IState
- Inheritance
-
GameConfigState
- Implements
-
- Inherited Members
-
Constructors
GameConfigState()
GameConfigState(Dictionary)
public GameConfigState(Dictionary serialized)
Parameters
serialized
Dictionary
GameConfigState(string)
public GameConfigState(string csv)
Parameters
csv
string
Fields
Address
public static readonly Address Address
Field Value
- Address
Properties
ActionPointMax
public int ActionPointMax { get; }
Property Value
- int
AdventureBossActiveInterval
public long AdventureBossActiveInterval { get; }
Property Value
- long
AdventureBossClaimInterval
public long AdventureBossClaimInterval { get; }
Property Value
- long
AdventureBossInactiveInterval
public long AdventureBossInactiveInterval { get; }
Property Value
- long
AdventureBossMinBounty
public BigInteger AdventureBossMinBounty { get; }
Property Value
- BigInteger
AdventureBossNcgApRatio
public decimal AdventureBossNcgApRatio { get; }
Property Value
- decimal
AdventureBossNcgRuneRatio
public decimal AdventureBossNcgRuneRatio { get; }
Property Value
- decimal
AdventureBossWantedRequiredStakingLevel
public int AdventureBossWantedRequiredStakingLevel { get; }
Property Value
- int
BattleArenaInterval
public int BattleArenaInterval { get; }
Property Value
- int
CustomEquipmentCraftIconCostMultiplier
public long CustomEquipmentCraftIconCostMultiplier { get; }
Property Value
- long
DailyArenaInterval
public int DailyArenaInterval { get; }
Property Value
- int
DailyRewardInterval
public int DailyRewardInterval { get; }
Property Value
- int
DailyRuneRewardAmount
public int DailyRuneRewardAmount { get; }
Property Value
- int
DailyWorldBossInterval
public int DailyWorldBossInterval { get; }
Property Value
- int
HourglassPerBlock
public int HourglassPerBlock { get; }
Property Value
- int
RequireCharacterLevel_ConsumableSlot1
public int RequireCharacterLevel_ConsumableSlot1 { get; }
Property Value
- int
RequireCharacterLevel_ConsumableSlot2
public int RequireCharacterLevel_ConsumableSlot2 { get; }
Property Value
- int
RequireCharacterLevel_ConsumableSlot3
public int RequireCharacterLevel_ConsumableSlot3 { get; }
Property Value
- int
RequireCharacterLevel_ConsumableSlot4
public int RequireCharacterLevel_ConsumableSlot4 { get; }
Property Value
- int
RequireCharacterLevel_ConsumableSlot5
public int RequireCharacterLevel_ConsumableSlot5 { get; }
Property Value
- int
RequireCharacterLevel_EarCostumeSlot
public int RequireCharacterLevel_EarCostumeSlot { get; }
Property Value
- int
RequireCharacterLevel_EquipmentSlotArmor
public int RequireCharacterLevel_EquipmentSlotArmor { get; }
Property Value
- int
RequireCharacterLevel_EquipmentSlotAura
public int RequireCharacterLevel_EquipmentSlotAura { get; }
Property Value
- int
RequireCharacterLevel_EquipmentSlotBelt
public int RequireCharacterLevel_EquipmentSlotBelt { get; }
Property Value
- int
RequireCharacterLevel_EquipmentSlotGrimoire
public int RequireCharacterLevel_EquipmentSlotGrimoire { get; }
Property Value
- int
RequireCharacterLevel_EquipmentSlotNecklace
public int RequireCharacterLevel_EquipmentSlotNecklace { get; }
Property Value
- int
RequireCharacterLevel_EquipmentSlotRing1
public int RequireCharacterLevel_EquipmentSlotRing1 { get; }
Property Value
- int
RequireCharacterLevel_EquipmentSlotRing2
public int RequireCharacterLevel_EquipmentSlotRing2 { get; }
Property Value
- int
RequireCharacterLevel_EquipmentSlotWeapon
public int RequireCharacterLevel_EquipmentSlotWeapon { get; }
Property Value
- int
RequireCharacterLevel_EyeCostumeSlot
public int RequireCharacterLevel_EyeCostumeSlot { get; }
Property Value
- int
RequireCharacterLevel_FullCostumeSlot
public int RequireCharacterLevel_FullCostumeSlot { get; }
Property Value
- int
RequireCharacterLevel_HairCostumeSlot
public int RequireCharacterLevel_HairCostumeSlot { get; }
Property Value
- int
RequireCharacterLevel_TailCostumeSlot
public int RequireCharacterLevel_TailCostumeSlot { get; }
Property Value
- int
RequireCharacterLevel_TitleSlot
public int RequireCharacterLevel_TitleSlot { get; }
Property Value
- int
RuneSkillSlotCrystalUnlockCost
public int RuneSkillSlotCrystalUnlockCost { get; }
Property Value
- int
RuneSkillSlotUnlockCost
public int RuneSkillSlotUnlockCost { get; }
Property Value
- int
RuneStatSlotCrystalUnlockCost
public int RuneStatSlotCrystalUnlockCost { get; }
Property Value
- int
RuneStatSlotUnlockCost
public int RuneStatSlotUnlockCost { get; }
Property Value
- int
ShatterStrikeMaxDamage
public long ShatterStrikeMaxDamage { get; }
Property Value
- long
StakeRegularFixedRewardSheet_V2_StartBlockIndex
public long StakeRegularFixedRewardSheet_V2_StartBlockIndex { get; }
Property Value
- long
StakeRegularRewardSheet_V2_StartBlockIndex
public long StakeRegularRewardSheet_V2_StartBlockIndex { get; }
Property Value
- long
StakeRegularRewardSheet_V3_StartBlockIndex
public long StakeRegularRewardSheet_V3_StartBlockIndex { get; }
Property Value
- long
StakeRegularRewardSheet_V4_StartBlockIndex
public long StakeRegularRewardSheet_V4_StartBlockIndex { get; }
Property Value
- long
StakeRegularRewardSheet_V5_StartBlockIndex
public long StakeRegularRewardSheet_V5_StartBlockIndex { get; }
Property Value
- long
WeeklyArenaInterval
public int WeeklyArenaInterval { get; }
Property Value
- int
WorldBossRequiredInterval
public int WorldBossRequiredInterval { get; }
Property Value
- int
Methods
Serialize()
public override IValue Serialize()
Returns
- IValue
Set(GameConfigSheet)
public void Set(GameConfigSheet sheet)
Parameters
sheet
GameConfigSheet
Update(Row)
public void Update(GameConfigSheet.Row row)
Parameters
row
GameConfigSheet.Row