Table of Contents

Class GameConfigState

Namespace
Nekoyume.Model.State
Assembly
Lib9c.dll
[Serializable]
public class GameConfigState : State, IState
Inheritance
GameConfigState
Implements
Inherited Members

Constructors

GameConfigState()

public GameConfigState()

GameConfigState(Dictionary)

public GameConfigState(Dictionary serialized)

Parameters

serialized Dictionary

GameConfigState(string)

public GameConfigState(string csv)

Parameters

csv string

Fields

Address

public static readonly Address Address

Field Value

Address

Properties

ActionPointMax

public int ActionPointMax { get; }

Property Value

int

AdventureBossActiveInterval

public long AdventureBossActiveInterval { get; }

Property Value

long

AdventureBossClaimInterval

public long AdventureBossClaimInterval { get; }

Property Value

long

AdventureBossInactiveInterval

public long AdventureBossInactiveInterval { get; }

Property Value

long

AdventureBossMinBounty

public BigInteger AdventureBossMinBounty { get; }

Property Value

BigInteger

AdventureBossNcgApRatio

public decimal AdventureBossNcgApRatio { get; }

Property Value

decimal

AdventureBossNcgRuneRatio

public decimal AdventureBossNcgRuneRatio { get; }

Property Value

decimal

AdventureBossWantedRequiredStakingLevel

public int AdventureBossWantedRequiredStakingLevel { get; }

Property Value

int

BattleArenaInterval

public int BattleArenaInterval { get; }

Property Value

int

CustomEquipmentCraftIconCostMultiplier

public long CustomEquipmentCraftIconCostMultiplier { get; }

Property Value

long

DailyArenaInterval

public int DailyArenaInterval { get; }

Property Value

int

DailyRewardInterval

public int DailyRewardInterval { get; }

Property Value

int

DailyRuneRewardAmount

public int DailyRuneRewardAmount { get; }

Property Value

int

DailyWorldBossInterval

public int DailyWorldBossInterval { get; }

Property Value

int

HourglassPerBlock

public int HourglassPerBlock { get; }

Property Value

int

RequireCharacterLevel_ConsumableSlot1

public int RequireCharacterLevel_ConsumableSlot1 { get; }

Property Value

int

RequireCharacterLevel_ConsumableSlot2

public int RequireCharacterLevel_ConsumableSlot2 { get; }

Property Value

int

RequireCharacterLevel_ConsumableSlot3

public int RequireCharacterLevel_ConsumableSlot3 { get; }

Property Value

int

RequireCharacterLevel_ConsumableSlot4

public int RequireCharacterLevel_ConsumableSlot4 { get; }

Property Value

int

RequireCharacterLevel_ConsumableSlot5

public int RequireCharacterLevel_ConsumableSlot5 { get; }

Property Value

int

RequireCharacterLevel_EarCostumeSlot

public int RequireCharacterLevel_EarCostumeSlot { get; }

Property Value

int

RequireCharacterLevel_EquipmentSlotArmor

public int RequireCharacterLevel_EquipmentSlotArmor { get; }

Property Value

int

RequireCharacterLevel_EquipmentSlotAura

public int RequireCharacterLevel_EquipmentSlotAura { get; }

Property Value

int

RequireCharacterLevel_EquipmentSlotBelt

public int RequireCharacterLevel_EquipmentSlotBelt { get; }

Property Value

int

RequireCharacterLevel_EquipmentSlotGrimoire

public int RequireCharacterLevel_EquipmentSlotGrimoire { get; }

Property Value

int

RequireCharacterLevel_EquipmentSlotNecklace

public int RequireCharacterLevel_EquipmentSlotNecklace { get; }

Property Value

int

RequireCharacterLevel_EquipmentSlotRing1

public int RequireCharacterLevel_EquipmentSlotRing1 { get; }

Property Value

int

RequireCharacterLevel_EquipmentSlotRing2

public int RequireCharacterLevel_EquipmentSlotRing2 { get; }

Property Value

int

RequireCharacterLevel_EquipmentSlotWeapon

public int RequireCharacterLevel_EquipmentSlotWeapon { get; }

Property Value

int

RequireCharacterLevel_EyeCostumeSlot

public int RequireCharacterLevel_EyeCostumeSlot { get; }

Property Value

int

RequireCharacterLevel_FullCostumeSlot

public int RequireCharacterLevel_FullCostumeSlot { get; }

Property Value

int

RequireCharacterLevel_HairCostumeSlot

public int RequireCharacterLevel_HairCostumeSlot { get; }

Property Value

int

RequireCharacterLevel_TailCostumeSlot

public int RequireCharacterLevel_TailCostumeSlot { get; }

Property Value

int

RequireCharacterLevel_TitleSlot

public int RequireCharacterLevel_TitleSlot { get; }

Property Value

int

RuneSkillSlotCrystalUnlockCost

public int RuneSkillSlotCrystalUnlockCost { get; }

Property Value

int

RuneSkillSlotUnlockCost

public int RuneSkillSlotUnlockCost { get; }

Property Value

int

RuneStatSlotCrystalUnlockCost

public int RuneStatSlotCrystalUnlockCost { get; }

Property Value

int

RuneStatSlotUnlockCost

public int RuneStatSlotUnlockCost { get; }

Property Value

int

ShatterStrikeMaxDamage

public long ShatterStrikeMaxDamage { get; }

Property Value

long

StakeRegularFixedRewardSheet_V2_StartBlockIndex

public long StakeRegularFixedRewardSheet_V2_StartBlockIndex { get; }

Property Value

long

StakeRegularRewardSheet_V2_StartBlockIndex

public long StakeRegularRewardSheet_V2_StartBlockIndex { get; }

Property Value

long

StakeRegularRewardSheet_V3_StartBlockIndex

public long StakeRegularRewardSheet_V3_StartBlockIndex { get; }

Property Value

long

StakeRegularRewardSheet_V4_StartBlockIndex

public long StakeRegularRewardSheet_V4_StartBlockIndex { get; }

Property Value

long

StakeRegularRewardSheet_V5_StartBlockIndex

public long StakeRegularRewardSheet_V5_StartBlockIndex { get; }

Property Value

long

WeeklyArenaInterval

public int WeeklyArenaInterval { get; }

Property Value

int

WorldBossRequiredInterval

public int WorldBossRequiredInterval { get; }

Property Value

int

Methods

Serialize()

public override IValue Serialize()

Returns

IValue

Set(GameConfigSheet)

public void Set(GameConfigSheet sheet)

Parameters

sheet GameConfigSheet

Update(Row)

public void Update(GameConfigSheet.Row row)

Parameters

row GameConfigSheet.Row