Class RuneOptionSheet.Row.RuneOptionInfo
- Namespace
- Nekoyume.TableData
- Assembly
- Lib9c.dll
public class RuneOptionSheet.Row.RuneOptionInfo
- Inheritance
-
RuneOptionSheet.Row.RuneOptionInfo
- Inherited Members
-
Constructors
RuneOptionInfo(int, List<(DecimalStat, OperationType)>)
public RuneOptionInfo(int cp, List<(DecimalStat, StatModifier.OperationType)> stats)
Parameters
cp
int
stats
List<(DecimalStat stat, StatModifier.OperationType operationType)>
RuneOptionInfo(int, List<(DecimalStat, OperationType)>, int, int, int, decimal, OperationType, StatType, StatReferenceType, int)
public RuneOptionInfo(int cp, List<(DecimalStat, StatModifier.OperationType)> stats, int skillId, int skillCooldown, int skillChance, decimal skillValue, StatModifier.OperationType skillValueType, StatType skillStatType, StatReferenceType statReferenceType, int buffDuration)
Parameters
cp
int
stats
List<(DecimalStat stat, StatModifier.OperationType operationType)>
skillId
int
skillCooldown
int
skillChance
int
skillValue
decimal
skillValueType
StatModifier.OperationType
skillStatType
StatType
statReferenceType
StatReferenceType
buffDuration
int
Properties
BuffDuration
public int BuffDuration { get; set; }
Property Value
- int
Cp
Property Value
- int
SkillChance
public int SkillChance { get; set; }
Property Value
- int
SkillCooldown
public int SkillCooldown { get; set; }
Property Value
- int
SkillId
public int SkillId { get; set; }
Property Value
- int
SkillStatType
public StatType SkillStatType { get; set; }
Property Value
- StatType
SkillValue
public decimal SkillValue { get; set; }
Property Value
- decimal
SkillValueType
public StatModifier.OperationType SkillValueType { get; set; }
Property Value
- StatModifier.OperationType
StatReferenceType
public StatReferenceType StatReferenceType { get; set; }
Property Value
- StatReferenceType
Stats
public List<(DecimalStat stat, StatModifier.OperationType operationType)> Stats { get; set; }
Property Value
- List<(DecimalStat stat, StatModifier.OperationType operationType)>