Table of Contents

Class Bleed

Namespace
Nekoyume.Model.Buff
Assembly
Lib9c.dll
[Serializable]
public class Bleed : ActionBuff, ICloneable
Inheritance
Bleed
Implements
Inherited Members

Constructors

Bleed(Bleed)

protected Bleed(Bleed value)

Parameters

value Bleed

Bleed(SkillCustomField, Row)

public Bleed(SkillCustomField customField, ActionBuffSheet.Row row)

Parameters

customField SkillCustomField
row ActionBuffSheet.Row

Bleed(Row, long)

public Bleed(ActionBuffSheet.Row row, long power)

Parameters

row ActionBuffSheet.Row
power long

Properties

Power

public long Power { get; }

Property Value

long

Methods

Clone()

Creates a new object that is a copy of the current instance.

public override object Clone()

Returns

object

A new object that is a copy of this instance.

GiveEffect(CharacterBase, int, bool)

public Skill GiveEffect(CharacterBase affectedCharacter, int simulatorWaveTurn, bool copyCharacter = true)

Parameters

affectedCharacter CharacterBase
simulatorWaveTurn int
copyCharacter bool

Returns

Skill

GiveEffectForArena(ArenaCharacter, int)

public ArenaSkill GiveEffectForArena(ArenaCharacter affectedCharacter, int simulatorWaveTurn)

Parameters

affectedCharacter ArenaCharacter
simulatorWaveTurn int

Returns

ArenaSkill