Class Bleed
[Serializable]
public class Bleed : ActionBuff, ICloneable
- Inheritance
-
Bleed
- Implements
- Inherited Members
Constructors
Bleed(Bleed)
protected Bleed(Bleed value)
Parameters
valueBleed
Bleed(SkillCustomField, Row)
public Bleed(SkillCustomField customField, ActionBuffSheet.Row row)
Parameters
customFieldSkillCustomFieldrowActionBuffSheet.Row
Bleed(Row, long)
public Bleed(ActionBuffSheet.Row row, long power)
Parameters
rowActionBuffSheet.Rowpowerlong
Properties
Power
public long Power { get; }
Property Value
Methods
Clone()
Creates a new object that is a copy of the current instance.
public override object Clone()
Returns
- object
A new object that is a copy of this instance.
GiveEffect(CharacterBase, int, bool)
public Skill GiveEffect(CharacterBase affectedCharacter, int simulatorWaveTurn, bool copyCharacter = true)
Parameters
affectedCharacterCharacterBasesimulatorWaveTurnintcopyCharacterbool
Returns
GiveEffectForArena(ArenaCharacter, int)
public ArenaSkill GiveEffectForArena(ArenaCharacter affectedCharacter, int simulatorWaveTurn)
Parameters
affectedCharacterArenaCharactersimulatorWaveTurnint