Class EnemyPlayer
[Serializable]
public class EnemyPlayer : Player, ICloneable
- Inheritance
-
EnemyPlayer
- Implements
- Inherited Members
Constructors
EnemyPlayer(EnemyPlayerDigest, CharacterSheet, CharacterLevelSheet, EquipmentItemSetEffectSheet)
public EnemyPlayer(EnemyPlayerDigest enemyPlayerDigest, CharacterSheet characterSheet, CharacterLevelSheet levelSheet, EquipmentItemSetEffectSheet equipmentItemSetEffectSheet)
Parameters
enemyPlayerDigestEnemyPlayerDigestcharacterSheetCharacterSheetlevelSheetCharacterLevelSheetequipmentItemSetEffectSheetEquipmentItemSetEffectSheet
EnemyPlayer(ArenaPlayerDigest, ArenaSimulatorSheetsV1)
public EnemyPlayer(ArenaPlayerDigest arenaPlayerDigest, ArenaSimulatorSheetsV1 simulatorSheets)
Parameters
arenaPlayerDigestArenaPlayerDigestsimulatorSheetsArenaSimulatorSheetsV1
EnemyPlayer(AvatarState, Simulator)
public EnemyPlayer(AvatarState avatarState, Simulator simulator)
Parameters
avatarStateAvatarStatesimulatorSimulator
EnemyPlayer(AvatarState, CharacterSheet, CharacterLevelSheet, EquipmentItemSetEffectSheet)
public EnemyPlayer(AvatarState avatarState, CharacterSheet characterSheet, CharacterLevelSheet characterLevelSheet, EquipmentItemSetEffectSheet equipmentItemSetEffectSheet)
Parameters
avatarStateAvatarStatecharacterSheetCharacterSheetcharacterLevelSheetCharacterLevelSheetequipmentItemSetEffectSheetEquipmentItemSetEffectSheet
EnemyPlayer(AvatarState, SimulatorSheetsV1)
public EnemyPlayer(AvatarState avatarState, SimulatorSheetsV1 simulatorSheets)
Parameters
avatarStateAvatarStatesimulatorSheetsSimulatorSheetsV1
EnemyPlayer(int, CharacterSheet, CharacterLevelSheet, EquipmentItemSetEffectSheet)
public EnemyPlayer(int level, CharacterSheet characterSheet, CharacterLevelSheet characterLevelSheet, EquipmentItemSetEffectSheet equipmentItemSetEffectSheet)
Parameters
levelintcharacterSheetCharacterSheetcharacterLevelSheetCharacterLevelSheetequipmentItemSetEffectSheetEquipmentItemSetEffectSheet
Fields
NameWithHash
public readonly string NameWithHash
Field Value
Methods
Clone()
Creates a new object that is a copy of the current instance.
public override object Clone()
Returns
- object
A new object that is a copy of this instance.
OnDead()
protected override void OnDead()
Spawn()
public override void Spawn()
SpawnV1()
[Obsolete("Use Spawn")]
public override void SpawnV1()
SpawnV2()
[Obsolete("Use Spawn")]
public override void SpawnV2()